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martes, 22 de abril de 2014
Creando estructura de un proyecto LibGdx
Fuente: http://desarrollodejuegosenandroid.blogspot.com.es/2013/07/3-creando-la-estructura.html
https://github.com/libgdx/libgdx/wiki/Quick-start
http://stackoverflow.com/questions/2590850/threading-in-gwt-client
http://www.pixnbgames.com/blog/libgdx/como-gestionar-varias-pantallas-en-libgdx/
https://github.com/libgdx/libgdx/wiki/Scene2d.ui#changeevents
http://libdgxtutorials.blogspot.com.es/2013/09/libgdx-tutorial-8-using-texture-packer.html
http://stackoverflow.com/questions/27714970/adding-a-clicklistener-to-a-textbutton-libgdx
http://libdgxtutorials.blogspot.com.es/2013/09/libgdx-tutorial-10-button-and-stage-2d.html
https://github.com/libgdx/libgdx/wiki/Texture-packer
http://stackoverflow.com/questions/21488311/how-to-create-a-button-in-libgdx
https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Button.html
https://github.com/libgdx/libgdx/wiki/Continuous-&-non-continuous-rendering
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