http://www3.ntu.edu.sg/home/ehchua/programming/java/J8b_Game_2DGraphics.html
1. Revisit java.awt.Graphics for Custom Drawing
1.1 Template for Custom Drawing
2. Java 2D API & Graphics2D
2.1 java.awt.Graphics2D
2.2 Affine Transform (java.awt.geom.AffineTransform)
2.3 Geometric Primitives and Shapes
2.4 Point2D and its Subclasses Point, Point2D.Double and Point2D.Float (Advanced)
2.5 Interface java.awt.Shape
2.6 Stroke, Paint and Composite Attributes
3. Working with Bitmap Images
3.1 Loading Images
3.2 drawImage()
3.3 Image Affine Transforms
3.4 Image Filtering Operations
3.5 Animating Image Frames
4. High Performance Graphics
4.1 Full-Screen Display Mode (JDK 1.4)
4.2 Rendering to the Display & Double Buffering
4.3 Splash Screen
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